www.tipntec.com   IT±â±â, IT¼­Àû Á÷°Å·¡ ÄĹ´ÏƼ ÆÁ¿£Å×Å©
 1% ÇÔ²² ³ª´® Ŭ¸¯ !
·Î±×ÀÎ
[ ID/Passã±â ]
ÀÐÁö¾ÊÀº ÂÊÁö
(0)
ÀÏ ¹Ý ÆÇ ¸Å ºÐ ·ù
¡¡
ISBN Ã¥ °¡°Ýºñ±³
ώ ¿¹½º24 ώ ±³º¸¹®°í
ώ ¾Ë¶óµò ώ ÀÎÅÍÆÄÅ©
ώ ¸®ºê·Î ώ ¿µÇ³¹®°í
ώ ºÏ¹Ì¸£ ώ ºÏ½ºÄµ
ώ 11st ώ ¹Ýµð¾Ø...
ώ Áö¸¶ÄÏ ώ ÆÁ¿£Å×Å©
[ ¾÷¹«½Ã°£ ]
¿ù~±Ý (Åä.ÀÏ ÈÞ¹«)
am: 10½Ã ~ pm: 7½Ã
Á¡½É: 12½Ã ~ 1½Ã
tipntec@gmail.com
Home >> »ó¼¼º¸±â
ÀÌÀü
- ºÐ·ùÀ§Ä¡ >> ÇÁ·Î±×·¡¹Ö¾ð¾î >> ±âŸ >>
Á¦¸ñ : Learning Xna 3.0
»õÃ¥Á¤°¡ : 58,360¿ø ÆǸŰ¡°Ý : 33,000¿ø
ISBN : 9780596521950 ÃâÆÇÀÏ : 2008/12/1
Àú ÀÚ : Aaron Reed ÃâÆÇ»ç : Oreilly & Associates Inc
Ã¥»óÅÂ : AAA±Þ(»õÃ¥)
ÆǸŰ¡´É±Ç(Áú)¼ö: 0 ±Ç(Áú)  
¹è¼Û¿ä±Ý : 0¿ø / ¹è¼Ûºñ ÆǸÅÀںδã(¹«·á¹è¼Û)
¹è¼Û¹æ¹ý : Åùè¹è¼Û
¹ÝÇ°¿©ºÎ : ¹ÝÇ°ºÒ°¡ ¡¡
ÆǸŰ¡´ÉÁö¿ª : Àü±¹(Á¦ÁÖ,µµ¼­Áö¿ªÁ¦¿Ü)
ÆǸÅÀÚÁ¤º¸(ID / ÆǸŵî±Þ) : yewon10[ ] / (Áß¼ö)
»çÁø1
(ÆǸſϷá)
ÆǸÅÀÚ Ã¥»óÅ ¼³¸í :

¾à 2´ÞÀü¿¡ ¾Æ¸¶Á¸¿¡¼­ ±¸¸ÅÇߴµ¥ Çѹøµµ ¾Èº» Ã¥ÀÔ´Ï´Ù.
ÇÊ¿äÇϽźР¿¬¶ôÁÖ¼¼¿ä~
°¡°ÝÀº Á¶±Ý ³×°í °¡´ÉÇÕ´Ï´Ù.


¢Ñ  ÆǸÅÀÚ¿Í °¡°Ý Á¶Á¤À» ¿øÇϽøé ÂÊÁö ¶Ç´Â ´ñ±ÛÀ» ÀÌ¿ëÇØ º¸¼¼¿ä.

¢Ñ  ´ñ±Û¾²±â(ÇöÀç 0 / 500byte):
               ´ñ±ÛÀº ÂÊÁö¿Í ¸ÞÀϷεµ ÆǸÅÀÚ¿¡°Ô ÀÚµ¿¹ß¼Û µÇ¾î Æí¸® ÇÕ´Ï´Ù.


³» ¿ë :

Product Description

Do you have what it takes to become a game developer? With this hands_on book, you"ll learn quickly and easily how to develop computer games with Microsoft"s XNA 3.0 framework_not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university_level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step_by_step format. Each chapter offers a self_contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you"ll know how to develop sophisticated games from start to finish.


Learn game development concepts from 2D animation to 3D cameras and effects

Delve into high_level shader language (HLSL) and introductory artificial intelligence concepts

Develop three complete and exciting games using 2D,3D and multiplayer concepts

Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune_with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the "peeling the onion" approach the author takes, which builds up knowledge from previous chapters." __David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

¸ñ Â÷ :
±â Ÿ :
ȸ»ç¸í: ÆÁ¿£Å×Å© | Á¤º¸Ã¥ÀÓÀÚ: À̷̹¡ | »ç¾÷ÀÚµî·Ï¹øÈ£: 108-17-55826 | À̸ÞÀÏÁÖ¼Ò ¹«´Ü¼öÁý °ÅºÎ
¼­¿ï½Ã ¿µµîÆ÷±¸ ½Å±æµ¿ 198  DNB  201È£ Contact tipntec@gmail.com more information.
Copyleft¨Ï2008 TipnTec. All Rights Not Reserved.